Having said all of that, there are some fighting games where the AI is just straight-up not even playing by the same rules as the player, and that's some bullshit. There's also the huge gap between the low and high ends of player skill in this particular genre, so that makes balancing AI difficulty and behavior even trickier on top of everything else. Not only do you have to construct a smooth difficulty curve as the player climbs the ladder of fights in whatever singleplayer modes are on offer, but you have to somehow make the CPU-controlled opponents behave as if they are being controlled by real humans despite having access to all of your inputs before they are executed in-game. I'd imagine it's actually pretty damn hard to program AI for fighting games.
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